![]() If set to 0, chunk gc will be disabled.ĬraftBukkit server options that determine the tick delay for specific features Number of chunks that need to be loaded since the last garbage collection before considering garbage collection. The ticks between each chunk garbage collection consideration. These limits only apply to animals or monsters in loaded chunks - it does not account for entities stored in unloaded chunks.ĬraftBukkit will check for chunks that should have been unloaded but for some reason failed to do so. Mob spawned animals or monsters do not follow these limits. This bukkit.yml setting allows servers to set the amount of ambient creatures (aka, bats) that can spawn per-world. This bukkit.yml setting allows servers to set the amount of water animals that can spawn per-world. ![]() This bukkit.yml setting allows servers to set the amount of animals that can spawn per-world. This bukkit.yml setting allows servers to set the amount of monsters that can spawn per-world. Prevent plugins with incompatible API's from loading ĬraftBukkit server options that determine how many animals or mobs can spawn per-world. This is the message displayed to clients when the server stops A 'true'/'false' value works as a toggle for these warnings, while 'default' will always show a warning unless the event in question has been tagged by a developer as not requiring a warning when it is registered. (boolean)ĭoes the server show warnings when a plugin registers a deprecated event. A value of 0 disables the connection throttle but leaves your server susceptible to attacks (only recommended for test servers).ĭoes the server return the list of plugins when queried remotely. The delay before a client is allowed to connect again after a recent connection attempt. Used to measure time taken by plugin for events. (string, foldername)Īllows the use of the command /timings. If not included in your file, defaults to the current working directory. The name of a folder to store all the world directories in. If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login. ![]() If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login. This setting allows servers to disable or enable this behavior. Since Minecraft added the feature of pushing entities out whenever they are stuck inside a block, players have often found themselves above the location they logged out of when logging back in (especially if they were in a cave). Previously: How many packets a second the ingame ping list can use, maximum. Absolute paths do NOT work.Ĭurrently disabled. NOTE: The folder MUST be in the plugins folder. The name of the folder to put updated plugins in, which will be moved upon restart. The name of your custom permissions file. The headings listed below are the top-level keys in the YAML file.ĭoes the server show " Can't keep up! Did the system time change, or is the server overloaded?" messages.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |